![]() Despite the console being obviously designed like a laptop, there’s no screen, and it sends its image-out to the TV. The would-be screen area holds the ridiculous “Storyware,” which is a combination storybook-plus-video game cartridge (the cartridge part plugs into the console, on the bottom of the book). Opening the plastic case and comparing it to an actual laptop: The would-be keyboard-area is a yellow pad for using the attached stylus-pen, with a few buttons on the left side: Four buttons arranged like a D-pad, plus one giant red action-button. The main gimmick of the Pico is the form (and format) of the console itself: A plastic clamshell that resembles a laptop computer, in a time when practically no one owned even a desktop computer yet. ![]() I bet that most people don’t even remember that the console existed! So in that context, it wasn’t at all exciting for there to be a weird new console aimed at helping little kids learn to read or count, and the Pico flew under the radar completely. ![]() Sega fans were currently excited about games like Sonic 3, Streets of Rage 3, and (more in the background) Ecco: The Tides of Time while Nintendo fans were hyped about games like Donkey Kong Country and Super Metroid. made a quiet splash on the Pico, an obscure, oddball console released by Sega in 1994, and marketed as educational for young children. ![]() And I want to see everything related to this amazing series, so I dived into Ecco’s only appearance on a relatively unknown console, during the Genesis’ lifetime: Ecco Jr. The Ecco series seems as endless as the vast ocean, with always something more to discover and review. ![]() Genre: Education /C ompilation Developer: Novotrade Publisher: Sega Ent. ![]()
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